icon sizes (question)

I look on the store, looking for icons to use

How do you know if an icon is large enough when you’re making them?

I’m a bit worried that they’ll look blurry or soemthing

Do you mean icons or sprites?
Anyway, you need to detect each user’s device resolution, and scale your sprites accordingly. Search this forum for sprites graphics resolutions.

I meant icons

Ok, just create a 152x152 icon and add it to your Unity project. Unity will then autogenerate all other icon sizes for you for different resolutions.

So, are icons not using the sizes that textures use

like 512x512, 1024 x 1024, ect

Well when you submit to the Apple App Store they want a 1024x1024 icon to display in the store. But the icon that is displayed on the phone after the user downloads your game is 152x152 or less

I meant Icons for game-use

sorry, I wasn’t clear on that

Ok lets agree on some definitions…

Icon is an image representing your game.
Sprite is an image inside your game.

So do you still mean “icon”?
Please restate your question.

I’ll get a picture…store link

those say icon

Touche! ;):smile:

Ok, well I consider those Sprites. Anyway, if you are making a game for mobile (this is my personal opinion), you should design your game around a base resolution of 960x640 (aka iPhone 4 resolution). Therefore when you are considering to purchase any sprites, you should decide if the dimensions of those sprites would look good in your 960x640 game. So why do I recommend that resolution? Well I’m guessing you’ll want to publish your game on iOS and Android. Unfortunately many of the crappy low end Android phones will crash if any sprite (including background sprites) or atlases are larger than 1024x1024. So that resolution I chose will keep you safe in this regard. Let’s call this a “mid resolution” quality. The sprites for this resolution are your @2x sprites. You will want to also include a duplicate set of “low resolution sprites”, half the size, so 480x320 (aka iPhone 3GS resolution). These are your @1x sprites. These are useful on small crappy Android phones that do not have enough RAM nor enough Virtual Memory to handle lots of big sprites simultaneously. Finally if you want (I choose not to), you can target “high resolution”, so 1920x1080 (official definition of 1080HD) quality. These would be your @4x sprites. I personally feel that my mid resolution looks fine on high def devices.

Now, how do you implement all of this? Well these forums have some suggestions on how to custom code the sprite management in your game for different resolutions. Alternatively, you can buy the 2Dtoolkit plugin and it will handle all of this automatically for you….
http://www.unikronsoftware.com/2dtoolkit/docs/latest/advanced/platform_specific_sprite_collections.html

thanks for the help

lol, something tells me someone that focus in icon/spirit making would understand this better then me