Working on a project, it’s in early state and i tought i should start adding the network/multiplayer system… I’m so confused i don’t know if i should use unity’s build in network components/features or it’s better to buy an asset that provides with better networking… And can anyone explain how networking works ? Example how would you go about showing someone a mesh, but only to one player, and that’s only his object, while others see it difrently for themselves, etc…
Am i really not gonna get replies on a fairly easy to reply to thread ? Come on guys -.-