Hi
I have been getting Unity crashes around 20 times per day. Mostly when I am using .Net Socket objects. But today I have got a real bad one…
I try opening a scene in my project and I get many errors:
dynamic_pptr_cast<T*> (com) == NULL
m_Remapper → GetPathID (memoryID) != -1
i → second.lockCount
etc… etc…
And half the assets are missing, the whole game is shot to bits!
My productivity is really, really slow because of the number of times it crashes.
Surely this sort of stuff shouldn’t be exposed to the IDE? Even when I catch exceptions in my managed code it still crashes!
I am using Async methods with my sockets, does anybody else get these issues?