I would like some feedback on if this the proper way to do this. I want to implement a hit reaction/flinch system that adds onto the existing animation rather than overrides it. By parenting the bone (like a torso) to a game object I can move that parent object by code and not have it affect the animation.
I was wondering if this is the proper way to do it as the only way I know how to modify bones via code is via LateUpdate but that just overrides the animation.