Ideal polycount/scene for iphone, ipad?

Hi,

What’s the ideal polycount per scene for the iPhone? What about the iPad?

there is none
depends on your scene setup as the type of material etc is more impacting than geometry since iPhone 3GS

Hmm. Well, if you’re talking about physics collider materials (i.e. wood, ice, etc) then I usually just use normal colliders with no material. So its ok to have 200K + polygons per scene for an iPhone app?

200k polys? on the iphone? I hope you aren’t talking about render 200k per frame…

If you own iPhone Pro you can use pvs and potentially get around with having such detailed levels.

otherwise you will have to work out yourself how you handle activation and deactivation for rendering cause Unity without Umbra uses Frustum Culling only which means “whats in front of camera, independent if visible or behind something, will be rendered” and in that case 200k scenes can very well become a total no go (you can push 30k - 50k depending on the drawcalls, colliders etc on an 3GS device, ipad / iphone4 can handle more drawcalls but can not handle alphaed stuff especially particles nearly anywhere as good because they have the same gpu as the 3gs but a much larger screen pixelwise to handle)

I think you’d be insane to push more than 3000 verticies on any given frame. You can have plenty more, but you don’t want them all visible at once.

However, I enjoy a solid 60fps frame rate :slight_smile:

Did you lose a 0 there?
3000 is an unreasonable border even for the original iphone :wink:

Ah, sorry for the confusion, I meant per scene, not at all frame. Probably at most 40k polygons per frame, and at most 125k polygons / scene.

40k can work but can also not work
you will have to test it on the device to see if it works as it heavily depends on what else you do and what kind of polygons etc

3000 verticies per frame is quite reasonable… Per ‘scene’ I try to keep under 10,000.

10,000 triangles could also be a similiar method of measurement :slight_smile:

30k per frame is pretty reasonable for 3GS+ actually

already on the original iphone / itouch 1st gen you can push 10k while maintaining 30+ fps and polygon collision and that kind of device is not something you target anymore at all since iOS4

What about iPad? Honestly, I’m more interested in iPad development as of now.

30? I said 60 - reliably :slight_smile:

Yes but you know that if you are graphically barely able to compete with an NDS on a device that easily crushes a PSP, you might want to reconsider the graphically simplicity you are targeting unless its stylized :wink: