I’m now using Modo for most of my modelling but I guess I’m a bit spoiled by the super-comfortable integration that Cheetah3d has with Unity … while with Modo … I guess I still need to learn a little (or maybe Modo and/or Unity have to “learn”)
First, I used Modo’s feature of storing my scenes directly into FBX - which was quite nice for working with Unity. But it turned out that doing that I lose quite a bit of the project settings in Modo (like materials/texturing for instance, or the camera/light being recreated every time I open the project).
So now I’ve moved to keeping lxo-files and only export “on demand”. Or have a separate FBX-project to which I copy the models from the LXO-project when they’re “ready”. That works “okay” but it’s not really nice
Is there any advice on how to best set up a Modo/Unity workflow? Would you recommend going with a “per case” solution (LXO-project in some cases, FBX in others) or are there other solutions as the ones I’ve already tried?
I usually work very closely with Unity and the modelling tool: I tweak a bit on the model in Modo, then check how it looks in Unity, go back to Modo and so on. It would be great if I could find a way of doing that “smoothly” (ATM, it’s not really smooth)
Also: Is improved Modo integration planned for Unity (and is that something that Unity can fix at all … or would Modo have to change its FBX-export)?
In several of the modcasts lately, the Lux team has talked about improving support for COLLADA, but nothing about fbx has been mentioned. So, on the flip side, what are the chances we’ll have COLLADA support in Unity any time soon?
And, Jashan, as for your workflow tips, I just save as .lxo all the time, and export to .fbx right afterwards, if it’s time to get the changes back to Unity. I’ve got nothing better to recommend to you, other than to drill the keyboard shortcuts into your brain.
I couple weeks ago I modified the obj export script to include multiple uvsets and vertex color information and wrote a lux import script to read the data.
I tried the Modo SDK, but it didn’t compile/work for me.
Forbidden Errors on your web page to download the PERL script. I would love to try this out as my workflow is Modo to Unity as well. Thanks for your time.