While I may be getting a group to help work on the gameplay mechanics and visual styles (which I’m still working on). My main focus is working on the designs/ideas themselves and I’d like some advice on what others find more interesting.
It’s a fighting game, which I plan to make into a 2D style, with 3D visuals. The design/ideas around it would have a horror/future-sci-fi theme to it and even a story to go along with it. I just would like some feedback on some of my ideas before I finalize them.
So since these characters have different themes, which all blend in, without seeming too out of place, I have a lot of horror themed and sci-fi themed, but I have ideas for more fantasy themed. What are some ways I can make them fit in better?
For instance I have an idea for a huge frost giant, which feels more medieval, but I’m not so sure how it would fit in with a theme of horror and cyberpunk characters? What are some ways I can make this work?
Also does a fire dancing acrobat clown woman fit better as a techno/vibrant futuristic creepy horror theme? Or more as a dark/fantasy, or straight up horror theme?
Same for a scarecrow, does it suit better being from an old peasant’s farm that’s been possessed? Or being from some outer-world, like a scarecrow species from it’s own realm?
And tell me if these ideas run into bad stereotypes or not;
An Amazonian female warrior-turned into a vampire?
A Chinese terracotta sand statue?
A pro fighter that can transform into werewolf, or an aristocrat that can transform into one?
A female Mongolian archer, a high-tech soldier archer or a feudal samurai archer?
Thank you for anyone who can give me advice. I hope this was the right place to ask these questions. If not I apologize, I’m new here.