Hi! I’m trying to figure out the best way to hide the interior of a lock, for an advanced lockpicking mechanic I’m programming in Unity 4 Indie. Think Elder Scrolls/Fallout 3. Currently I’m using two cameras, one for the environment (background) and another one for the actions (foreground):
The idea is that the player will use a probe to discover the internals of the lock, and then will use other specialized tools to manipulate each part. I’m not sure if I should use something like a fog of war or a stencil. Which one do you think would gives the best looking effect? And what would you recommend to start developing it? For example in case of fog, should I use a mesh, particles or a billboard? Thanks in advance!