I’m currently creating a game that will use grid based movement. As of now my plan is to have different sections of the map interchanging, and these pieces are made out of a single probuilder plane. My question is, what would be the best way of me adding the walkable/unwalkable spaces to a grid at runtime, given the map can change?
Should I just add empty objects to the walkable spaces on the prefabs to signify where they are? Are there other better ideas?
Thanks in advance!