I’m doing a little side project for work and need some help from you people.
I have a pretty basic architectural visualization app that runs on the Oculus Go, which is an Android platform. In that app, I want to visualize the flow of water down a dam spillway. Since this is just for demo purposes at this stage, the simulation doesn’t need to be based on accurate modeling, and instead just needs to look convincing.
I bought Obi Fluid during the May sale, but it doesn’t support single pass stereoscopic rendering. I’m trying to avoid going down the road of changing to multipass, since I suspect I’m going to need that framerate boost once I get to the more complicated visualizations down the road.
I then discovered Blender’s fluid simulation and got something that looks great there. But the Alembic file it exports doesn’t run on Android. So I exported each frame of the animation as OBJ and made a quick script to toggle each one on in succession (250 objects, one every 1/25th of a second), which works on the PC but crashes the app when the scene attempts to load on the device (presumably from memory overuse).
I’m kind of stuck now trying to figure out what to try next. Any ideas?
