Ideas on Gris like camera

I am making a game inspired by Gris, a platform-adventure game by Spanish indie developer Nomada Studio. Currently I am stuck fixing the camera. I implemented cinemachine since it gives lot of features, such as confiner, out of the box (also because I dont know coding, so I use playmaker). However, I can’t find a solution for one problem.

In Gris there are lot of zooming in and zooming out like in the minute 3:50 of this video

Any idea on how they did it so I can search something specific other than wandering out.
I want to implement it with trigger event, so when the player collides with something I want the camera to zoom out.Even if it is with coding I will try to understand and implement it.
Thanks.

You can set up a trigger zone, and when the player enters it you activate a new vcam with different settings, and let Cinemachine blend to it.

You don’t need coding for this. Create a trigger zone, and add the CinemachineTriggerAction script to it. Set up the OnObjectEnter and OnObjectExit events to activate/deactivate (or boost the priority of) a vcam with the new settings.

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OMGGGGGG!!! it works!!! You don’t how long I spent searching for a solution!!
Thank you very much and have a great day!!

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