Hi so I’m making two simple scripts. A player damages enemy script and an enemy damages player.
In my player damage → enemy script (Attached to player) I have the following code that works fine:
if (hit.collider.gameObject.tag == ("Enemy"))
{
var eh : EnemyHealth = hit.collider.gameObject.GetComponent("EnemyHealth");
eh.ApplyDamage();
}
In my enemy damage → player(Attached to Enemy) I have:
#pragma strict
var Player : GameObject;
function Update ()
{
var distance = Vector3.Distance(Player.transform.position, gameObject.transform.position);
if(distance < 15)
{
var ph : PlayerHealth = Player.GetComponent("PlayerHealth");
ph.ApplyDamageToPlayer ();
}
}
Here’s the error:
Assets/Scripts/EnemyTest.js(13,18): BCE0018: The name ‘PlayerHealth’ does not denote a valid type (‘not found’).
I don’t really notice any difference in the code between the two?
Also, PlayerHealth is written in c#, but I don’t think that should matter right?