For some reason, when importing certain assets into my project they look completely unlike they should.
The left image is a blank project where the asset works properly, while the right is from my current project.
Both below images show the inspector and prefab in both projects, the shader settings are exactly the same.
I don’t know why in one example this skeleton is greyed out how it is. The shaders are identical, but in one project the skeleton looks how it should, but in the other it does not.
If I am not providing enough information, feel free to ask me questions. I cannot think of what might be causing this problem - I’m not even sure this is a graphics/shader issue.
Thank you in advance.

