identifying a tile on a tilemap

In my scene I have a tilemap, and I access it from an unrelated script with

private Tilemap tilemap = GameObject.Find(“Tilemap1”).GetComponent();

And once I have it, I need to find out what is the sprite name used for a certain tile (that’s the only identificator), given the coordinates. What should I write after tilemap.GetTile(position).? Cannot find it in Unity manual or API, nor in youtube tilemap tutorials :frowning: Is there really no way? Maybe then I could set up some other identificators to check in the script later?

You can simply write your own class with public variable with public fields with position and name of the tile or you can call method which will return the details.