Hi,
If you have a hierarchy of GameObjects, where the children have colliders but only the parent object has a RigidBody, then Unity will bubble the child collider events up, until it hits the RigidBody, then fires the OnTriggerEnter on the parent. That’s great and I can see which object COLLIDED (via the Collider parameter in the event). But how can I detect WHICH of the child colliders sent the event?
Thanks!