Identifying Who Killed Me over Photon

I have been researching for several days now, with only a few generic hints here and there on how to identify who kills a player in a multiplayer game.

I am using Unity 4.6 and PUN+. Probably this is just a coders block after working on it soooo long. I will say I was highly disappointed at how vague the few answers I would get from the #Unity3D IRC channel was. They basically told me to go study basic coding. Why couldn’t they just send me a link to this basic stuff they said would solve all my problems instead of telling me I know nothing?! Am I the only one who has encountered this?

Thanks in advance!

The answer depends on how you send the shots in the first place.
I assume you use RPC? Then you can add a last parameter to your RPC method to get the necessary info.
Make your RPC: Shot(…, PhotonMessageInfo mi) and access the sender of an RPC via mi.sender.

You will find the reference documentation for PhotonMessageInfo in the package documentation .chm file and here:
http://doc-api.exitgames.com/en/pun/current/pun/doc/class_photon_message_info.html

Ok that worked! Thanks! I knew it had to be something right in my face lol!