I was using Xcode 14.2 with Unity 2022 and when I export a project to Xcode
and then I open it with Xcode 14.2, so all the identity was lost even App name or version number.
as this image
I don’t know how to fix, so anyone used to has this issue?
Display name should be “Santhai” But it’s nothing
App Category should be a “Game” But nothing too.
Yes, I still waiting someone, But I also contacted Apple support team, and they asked me “my App is still available to export to App Store with same bundle ids, even it nothing identity right? , if yes, it nothing to do”
But I need an indentity also.
Unity set all these values in Info.plist manually. Apple started to store these info in the Xcode project file and fill in the Info.plist at build time. The end result is still the same as both methods would still end up with the same Info.plist entries.
I have a project already live on App Store, and not having those values set in Xcode project did not affect anything.
Also, I believe the App Category setting only applies to macOS. iOS app’s category is set in App Store listing. So not having it won’t be an issue for iOS.
Hi, I’m having the same issue but can’t even archive the project due to xcode not being able to sign it. the certificates are all valid. do you have any sdk in your project, for example facebook?
I’m using the latest 2022 LTS (2022.3.22), and when I build for iOS, and open the generated XCode project in the latest version (15.3), I have the same issue as OP. All my info is missing, display name, orientation, etc.
Has there been any update to this? I am not using the localization package like some other people experiencing a similar issue elsewhere on the forums.
and I stop at Unity 2022.3.25f1 because my project is stable at this version
I don’t dare update to further anymore, because it used to broken by updating.