Is there some kind of Unity setup for Dummies guide for those of us familiar with Unity and not familiar with Macs? It would be really useful to know which version of XCode I need (for UP 2.6x and UIP 1.7x) and which version of MonoDevelop I should be using. Whether or not I need to get dotBunny documentation pack for MD, and that sort of thing. Most of the recent info seems (naturally enough) to be geared up for Unity 3.0, but I won’t be using that until it goes final, so something which is up-to-date but using 2.6x and 1.7x would be perfect.
Ok, let me put it this way. My instincts are to install Unity 2.61, Unity for iPhone 1.7, Monodevelop 2.4, XCode 3.2.3 and the iPhone SDK 4.0.2.
Are any of those inappropriate/bad/incompatible versions?
Am I missing anything else useful/necessary?
Should I be aware of anything with regard to updating my IPad? The Apple Developer website says that updating my iPad to 3.2.2 means I’ll need to use version 4.0.2 of the SDK. But that’s the only version I can see here anyway. Any reason I shouldn’t be using 4.0.2? Does doing so affect my ability to develop for older iPhones or anything like that?
Bump.
For Unity on Mac, you just need Unity.
For the iPhone, you need Unity iPhone and XCode. Unity iPhone is currently distinct from Unity, but that is supposed to change when Unity 3 is officially released.
So I don’t need the iOS SDK? What version of XCode do I want? 3.2.3 seems to be the latest, but I’m not sure if there are any downsides to using that.
You do need the iphone sdk, just download the version that is online in your developer section that includes XCode in it as one package, make your life simple.
The iPhone developers area has a lot of good material on it on the apple dev center.
Syb, you are really over complicating this. The UT guys did a great job.
For Unity with Web, OSX, and PC targets, you just need Unity.
For iPhone, you need Unity iPhone and the the iPhone SDK (which requires XCode).
The Unity iPhone build process produces an XCode project for iPhone, which you then build in XCode with an iPhone target. It’s that simple.
When using Unity, I feel as if I am standing on the shoulders of giants.
Thank you, Zumwalt. Very useful answer.
Some quick links:
This will get you to the apple dev section, after you login, scroll down to the downloads section, about mid page, note the following info:
To the right of this is a few links:
Snow Leopard Downloads
Xcode 3.2.3 and iOS SDK 4.0.2
Xcode 3.2.3 Readme
The first one will give you a 2.5 gig file, this is the latest xcode with the latest iOS to install, that should do the trick. I am still back in the iPhone SDK 3.x series myself, but that is how I got the download, did the full thing with xcode and the iPhone sdk all in one, works great.
I’m downloading it now, thanks again. It’s going pretty slowly, but otherwise, no problems so far.