… because I have no idea how to describe it in the title!
I am looking for a way to finite my terrain visually. So I am looking from the birds view down to the map and it should be limited inside a cube. So, everything of the map, going outside the cube is not visible. Like the boolean function in some 3d programs:
The edged should be plane like in the picture. I have found some useful c#-stuff on lynda.com (‘Advanced Unity 3D Game Programming’ - Procedural Voxel Terrain) but it is not the same I am looking for.
The most important for me is to know what am I looking for. So, are there any known words for that? I even have no idea what to type in Google?!
Thanks in avance…