Hello guys, i have a problem with my parameter. Why doesn’t my “speed” parameter work for my idle and run?
Perhaps i lack something with my codes?
Here’s my code:
using UnityEngine;
using System.Collections;
public class characterMove : MonoBehaviour {
private float playerSpeed = 5.0f;
public GameObject target;
public bool jump = false;
public float jumpForce = 10f;
private Transform groundCheck;
private bool grounded = false;
void Awake()
{
groundCheck = target.transform.Find(“groundCheck”);
}
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
grounded = Physics2D.Linecast(target.transform.position, groundCheck.position, 1 << LayerMask.NameToLayer(“ground”));
}//update
void FixedUpdate ()
{
if(jump){
target.rigidbody2D.AddForce(new Vector2(0f,250f));
jump = false;
}
}
void OnGUI ()
{
if(GUI.RepeatButton(new Rect(0,0,Screen.width,Screen.height/2),“Jump”) grounded)
{
jump = true;
}
if(GUI.RepeatButton(new Rect(0,Screen.height/2,Screen.width/2,Screen.height/2),“L”))
{
target.transform.Translate(Vector2.right * playerSpeed * Time.deltaTime);
target.transform.rotation = Quaternion.AngleAxis(180, Vector3.up);
}
if(GUI.RepeatButton(new Rect(Screen.width/2,Screen.height/2,Screen.width/2,Screen.height/2),“R”))
{
target.transform.Translate(Vector2.right * playerSpeed * Time.deltaTime);
target.transform.rotation = Quaternion.AngleAxis(0, Vector3.up);
}
}//GUI
} //class
