Idle and Run parameter

Hello guys, i have a problem with my parameter. Why doesn’t my “speed” parameter work for my idle and run?
Perhaps i lack something with my codes?

Here’s my code:

using UnityEngine;
using System.Collections;

public class characterMove : MonoBehaviour {

private float playerSpeed = 5.0f;
public GameObject target;

public bool jump = false;
public float jumpForce = 10f;

private Transform groundCheck;
private bool grounded = false;

void Awake()
{
groundCheck = target.transform.Find(“groundCheck”);
}

// Use this for initialization
void Start ()
{

}

// Update is called once per frame
void Update ()
{
grounded = Physics2D.Linecast(target.transform.position, groundCheck.position, 1 << LayerMask.NameToLayer(“ground”));
}//update

void FixedUpdate ()
{
if(jump){
target.rigidbody2D.AddForce(new Vector2(0f,250f));
jump = false;
}
}

void OnGUI ()
{
if(GUI.RepeatButton(new Rect(0,0,Screen.width,Screen.height/2),“Jump”) grounded)
{
jump = true;
}

if(GUI.RepeatButton(new Rect(0,Screen.height/2,Screen.width/2,Screen.height/2),“L”))
{
target.transform.Translate(Vector2.right * playerSpeed * Time.deltaTime);
target.transform.rotation = Quaternion.AngleAxis(180, Vector3.up);
}
if(GUI.RepeatButton(new Rect(Screen.width/2,Screen.height/2,Screen.width/2,Screen.height/2),“R”))
{
target.transform.Translate(Vector2.right * playerSpeed * Time.deltaTime);
target.transform.rotation = Quaternion.AngleAxis(0, Vector3.up);
}
}//GUI
} //class

Yeah, I don’t see anything in your code that actually sets the speed. I would expect to see something like:

animator.SetFloat("speed", Input.GetAxis("Horizontal"))

or whatever other speed you want to set.

HTH,

  • Joe