Hello, I’m trying to implement a counter that counts down whenever the player input stops. If it reaches 0, an idle animation begins, and whenever input begins again the counter is reset. I’m getting close to having it work, however I’m not sure what to use to get it to subtract properly. This might not be the best way to do it, but with some modifications to an example I found online I’ve come up with this:
//no input, begin countdown
if(targetDirection == Vector3.zero)
{
//The time left before idle_sleep kicks in
timeLeft = startTime - Time.time;
//Don't let the time left go below zero
timeLeft = Mathf.Max (0, timeLeft);
if(timeLeft == 0)
{
sleeping = true;
}
}
//input recieved, reset timer
if(targetDirection != Vector3.zero)
{
timeLeft = startTime;
}
//input beginning again, end idle animation and reset timer
if(sleeping targetDirection != Vector3.zero)
{
//new input, reset timer
timeLeft = startTime;
sleeping = false;
}
Any tips would be much appreciated. Thanks!