Hi, Usually in my projects i see cpu usage when i am in play mode and it drops to almost zero when i am in editor mode. But in a new project the editor is still taking 10-15% cpu usage (AMD Ryzen 5 3600). I checked the profiler in editor mode and the usage there is between 1-2ms (Max used by GuiView.repaintaAll.repaintScene), so i opened an empty scene, closed all tabs (even inspector, hierarchy etc). Still there was CPU usage. I tried in an empty project and that was fine, 0 cpu usage. My project has lots of plugins and assets.
should i test on a new project and adding these plugins one by one?
Funny thing is that when i click any menu item, the cpu usage drops back to 0
If anyone has any idea whats going on, let me know.