IDragHandler not always working

Hey,
I was working on an inventory system, but the IDragHandler (also IEndDragHandler and IBeginDragHandler), are working only sometimes. They work perfectly fine while I drag them the first time, but after that they do not respond to the Input and the IBeginDragHandler also doesn’t get called. When they are dragged in an inventory they work perfectly fine.
Could there be something I overlooked while using IDraghandlers?

Thanks in advance
EDIT:
SOLVED
The problem was an invisible text field which was below in hierachy, which means it was “on top” of the items, so the text field was grapped instead of them.

1 Like

@Kosmos77

I haven’t noticed such behavior… could you perhaps show some example where it doesn’t work? And which Unity version are you talking about? I’m still stuck in 2018.4 and drag and drop works ok.

@eses

EDIT: SOLVED

I am using Unity 2020.1, I have a similar older project in Unity 2019.2 which seems to work perfectly fine.
Here is a YouTube link showing the problem:
[Deleted]