IEnumerator not working

if(Input.GetKeyDown(KeyCode.F)){
StartCourotine(“AddApple”);
}

IEnumerator AddApple() {
    yield return new WaitForSeconds(7);
    inventory.AddItem(InventoryManager.DeepCopy(item));
}

What am i Doing wrong ;-;

The IEnumerator is underlined red.

Assets/ApplePick.cs(34,21): error CS1525: Unexpected symbol (', expecting )‘, ,', ;’, [', or =’

I basically want a 7 second delay before this happens inventory.AddItem(InventoryManager.DeepCopy(item));

I don’t know if this is a code fragment or if this is your real code. ‘StartCoroutine’ is still misspelled. Your code should be something like:

void Update() {
	if(Input.GetKeyDown(KeyCode.F)){
		StartCoroutine(AddApple());
	}
}
	
IEnumerator AddApple() {
	yield return new WaitForSeconds(7.0f);
	inventory.AddItem(InventoryManager.DeepCopy(item));
}

StartCoroutine(nameof(“AddApple”));

You can also give parameters to IEnumerator

if(Input.GetKeyDown(KeyCode.F)){
     StartCourotine(AddItem(item));
 }
 
 IEnumerator AddItem(var item) {
     yield return new WaitForSeconds(7);
     inventory.AddItem(InventoryManager.DeepCopy(item));
 }