If a particle emitter is off camera it particles no display

When a particle emitter is off camera the particles do not appear in that camera view. I can see them in other cameras that the emitter is in frame, but when the emitter goes out of frame the partilces do not display even though they are in frame.

Any work arounds? I am using particles for weapon effects and sometime shots go across in front of the camera,but they don’t show up when starting off screen?

Cheers,
GRant

I don’t know if that is completely accurate. I have a snow and rain particle system where the particles are emitted from a plane well out of frame but the snow or rain are still visible, even when looking almost straight down away from the emitter.

Is it possible the normal for the emitter is pointing away from the camera or some other reason for the particles not being generated/visible?

Ricko

I know that the particles are being emitted because if I split the screen I can see them in one camera but not the other. The normal for the emitter is not pointed at the camera but the particles do cross it’s path. I am using the lightning Script by Jonathan Czeck (great script :slight_smile: ) If you have the procedural examples installed you can see the effects by moving the first lighting emitter object to
(80,-80,50) and it’s lightning wll no longer appear in the game screen when tyou start the game. If you make another camera or simper, Zoom around with the scene camera you can see the emitter is emmiting and then by moving the scene camera you seen the emmisions go away and come back when the emiter goes in and out of frame.

I have not tried other emitters than using the lightning script. Maybe it has something to do with the script I’ll play around with the script.

Cheers,
Grant

Unity updates Particle system bounding volumes both when run automatically or when set from a script. If there is some situation where a script can cause the bounding volume to be incorrect, file a bug with a project folder that shows the issue.