Hi.
I want to only instantiate my poop when the current animation state is “poopState”…
This is my current script:
var animatorController : Animator;
var poopObject : Transform;
var poopSpawn : GameObject;
function Start (){
if(!networkView.isMine){
enabled=false;
}
}
function Update (){
if(Input.GetButtonDown("Poop")){
instantiatePoop();
animatorController.SetBool("poop", true);
}else{
animatorController.SetBool("poop", false);
}
}
function instantiatePoop (){
yield WaitForSeconds(0.5);
Network.Instantiate(poopObject, poopSpawn.transform.position, poopSpawn.transform.rotation, 0);
}
Thanks.