So I did some research and found that I needed to create a ray in order to see if a Box Collider has been hit.
In my game I have a cube (controlling the main camera) and a sphere (with a Box Collider).
When my cube touches the sphere I want “Hit” to be displayed in the Console so…
Debug.Log("Hit");
However, I’m not exactly sure that I fully understand the ray/collider code, here is what I did so far:
#pragma strict
var Player: GameObject;
function Update(){
var ray : Ray = Player.ScreenPointToRay(Input.mousePosition);
var hit : RaycastHit;
if (collider.Raycast(ray, hit, 100.0)) {
Debug.Log("Hit");
}
}
Hope I can get some useful input, thanks,