How do i write this
**if( (spawnPointType & SpawnPointTypes.HiddenSpawn) == SpawnPointTypes.HiddenSpawn)
{
bla... blaa...
}**
for seriazlied property in unity editor’s OnInspectorGUI method.
[CustomEditor(typeof(SpawnPoint))]
public class SpawnPointEditor : Editor
{
SerializedObject myObj;
public SerializedProperty spawnPointTypeMask;
void OnEnable ()
{
myObj = new SerializedObject (target);
spawnPointTypeMask = myObj.FindProperty ("spawnPointType");
}
public override void OnInspectorGUI ()
{
serializedObject.Update ();
spawnPointTypeMask.intValue = (int)((SpawnPointTypes)EditorGUILayout.EnumMaskField
("SpawnPointType", (SpawnPointTypes)spawnPointTypeMask.intValue));
//THE SAME IF CHECK FOR SERIALIZED ENUMS
`// WHAT TO WRITE IN IF STATEMENT`
**if( ? ? ? )
{
bla.. blaa..
}**
serializedObject.ApplyModifiedProperties ();
}
}