If/else to case ?

Hi guys. How can i translate this code to CASE operator: Thx.

if (timer < 0 && i < 6 && wayp == 1) 
{
   Wave(EnemyLvl_0_1[EnemyLvl_0_Index], 1f);
} 
else if (timer < 0 && i < 6 && wayp == 2) 
{
   Wave(EnemyLvl_0_2[EnemyLvl_0_Index], 1f);
}
else if (timer < 0 && i < 6 && wayp == 3) 
{
   Wave(EnemyLvl_0_3[EnemyLvl_0_Index], 1f);
}

This is not a Unity question.

1 Answer

1

if(timer < 0 && i < 6){
switch(wayp){
case 1:
Wave(EnemyLvl_0_1[EnemyLvl_0_Index], 1f);
break;

        case 2:
             Wave(EnemyLvl_0_2[EnemyLvl_0_Index], 1f);
             break;

        case 3: 
             Wave(EnemyLvl_0_3[EnemyLvl_0_Index], 1f);
             break;
    }
}

Thank you a lot)