Hi guys. How can i translate this code to CASE operator: Thx.
if (timer < 0 && i < 6 && wayp == 1)
{
Wave(EnemyLvl_0_1[EnemyLvl_0_Index], 1f);
}
else if (timer < 0 && i < 6 && wayp == 2)
{
Wave(EnemyLvl_0_2[EnemyLvl_0_Index], 1f);
}
else if (timer < 0 && i < 6 && wayp == 3)
{
Wave(EnemyLvl_0_3[EnemyLvl_0_Index], 1f);
}
This is not a Unity question.
– robertbu