- Unity 2017.1.0 p5 version.
- Gradle build by version 2.3.3
The Resources.Load () function is very slow when i do gradle build without proguard.
Resources.Load works quickly if i do not use gradle build.
Also, in an environment that uses gradle build,
instead of the Resources.Load function,
After declaring Monobehaviour’s “public object testRes;”,
I used testRes instead of the result value of Resources.Load ()
This worked quickly.
How do I use Resources.Load () in the unity gradle build?