If i build with Gradle without Proguard, Resources.Load () is very slow

  1. Unity 2017.1.0 p5 version.
  2. Gradle build by version 2.3.3

The Resources.Load () function is very slow when i do gradle build without proguard.
Resources.Load works quickly if i do not use gradle build.

Also, in an environment that uses gradle build,
instead of the Resources.Load function,
After declaring Monobehaviour’s “public object testRes;”,
I used testRes instead of the result value of Resources.Load ()
This worked quickly.

How do I use Resources.Load () in the unity gradle build?

I have same problem

I have same problem,Has someone solved this problem.Please help me!!