DEV971
June 21, 2019, 8:35pm
1
…Am I allowed to use them in a commercial game that is being programmed in a different engine than Unity?
Thanks in advance.
The rules are in the Asset Store End User License Agreement section 2. There doesn’t appear to be any restriction on what editor or engine an asset is used with. There are a small number of “restricted assets” which don’t allow for commercial use of any kind, but those should be clear on the Asset Store.
Most assets are non-resticted assets, so fall under subsection 2.2.1.
2.2.1 Non-Restricted Assets. The following concerns only Assets that are not Restricted Assets: Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate it only as incorporated and embedded components of electronic games and digital media and distribute such electronic game and digital media; reproduction and display in distributed physical advertising materials is permitted solely for marketing purposes in respect of such electronic games or digital media. Except for game services software development kits (“Services SDKs”), END-USERS may modify Assets. END-USER may otherwise not reproduce, publicly display, publicly perform, transmit, distribute, sublicense, rent, lease or lend the Assets. It is emphasized that the END-USERS shall not be entitled to distribute or transfer in any way (including, without, limitation by way of sublicense) the Assets in any other way than as integrated components of electronic games and digital media or in supporting physical marketing materials. Without limitation of the foregoing it is emphasized that END-USER shall not be entitled to share the costs related to purchasing an Asset and then let any third party that has contributed to such purchase use such Asset (forum pooling).
I Am Not A Lawyer
DEV971
June 22, 2019, 4:49am
3
Thanks mate, I just contacted them, let’s see what they say.
Well, they didn’t even answer, very unprofessional.