var waypoints : Array;
…
waypoints = GameObject.FindGameObjectsWithTag(“waypoint”);
…
var tempWPArray : Array = waypoints;
In my code I’ve made the waypoints array and initialized it so that’s fine but when I access it later, it hits me with an indexoutofboundserror even though I haven’t added or taken anything away from the waypoints array. But one thing I did was create a copy and remove things from that array. So I’m wondering, if I make changes to the tempWPArray, will it carry over to the waypoints array?
Here's my "It's sometimes better to lie" version of the answer: arrays have been removed from computing, you must use List now. ;-)
– Fattie