I encountered one problem when trying to upload the game to the YG gaming platform, the js plugin is connected there through internal methods, and after assembly everything worked, but then I changed the import settings by compressing textures and music and the project began to give an error in runtime on the platform, which is not can access internal methods from the plugin library, I spent a very long time looking for an answer to the question of what the problem was, but I couldn’t find it, in the end I optimized only 80 percent of my assets at random, but I have a question, if I cut the audio and save them with with the same name in the same project folder, when the editor is closed, will the project’s metadata in bits change, will Unity itself overwrite the metadata file, or will the project break?