I have a game with multiple sprites. ~10 sprites, ~6 animations per sprite, ~avg 6-18 frames per animation. Right now the output of this in webplayer is very large (>70mb) even with the most efficient acceptable import settings.
If I change all these sprites from being done by loading png sequences to sprite sheets/texture atlases, will I save file size in the final webplayer and if so how much could I expect? Not too worried about memory usage, this is all about file size to make the web player download better