If I have a model with sub-surface modifiers, do I list the pre-sub-surface polygon count for the faces, verts, and tris?

I am going to build a model that will have sub-surface modifiers, I know in Blender I can view my polygon count before the modifiers are added. My question is, if I am uploading a model to the asset store do I label the faces, verts, and tris with the pre-modifiers polygon count or the numbers after the modifiers are added?

(disclaimer: I’m not an artist)

Unity does not recognise runtime modifiers in the same way as a modelling program like Blender might. These modifications will have to be baked into the mesh prior to export, so Unity will only ever know the “post-modification” faces/verts/tris.