If i made a map for my current single player game, can I transfer it to a Online game?

Title pretty much said it all, :frowning:
I’m a total beginner that have big dreams :frowning:

Sorry if this question sounds stupid:(

… I guess? … Not sure what you mean, if you are talking about the model of the map, yeah… I suppose… I’m kinda confused here…

What kind of game?

a MMO type game,

Uhh… More details please? O_o

1 Like

Nothing is impossible in programming.

Also, use more of these: :slight_smile:

Someone that feels like me at least

And I don’t think this post is especially related to programming in any means… I feel like the OP doesn’t know anything about unity yet or any other engine at all.

In that case it’s important to start and finish the single player game first and just assume nothing is impossible. No reason to ponder about these kind of forward-compatibility decisions and no reason to ask for more details.

edit: forgot to add a smiley. :slight_smile:

:slight_smile: ?

Yeah, that’s pretty good :slight_smile: Positive thinking :slight_smile:

( Smile mask syndrome - Wikipedia )

EDIT :slight_smile:

Hmm that’s interesting. Even at the place I had worked, I had to constantly smile at our potential customers. This got incredibly annoying since I had to smile even when I was in a tetchy, irritative mood. Thanks for the link.

EDIT: :slight_smile:

To the OP, you will find the answers to your questions beyond this link.

:slight_smile: (Since everyone else is doing the smiley dance.)

An mmo eh? Should have guessed. Good luck :slight_smile:

1 Like

Can I just join in? Good luck :slight_smile:

:smile:

I wonder if the late Robin Williams also suffered from the Smile Mask Syndrome. :eyes:

I don’t think anyone has answered this guys question, and I won’t be able to either. I hope someone can though, because I have the same question.

I’m building an RTS right now and have been for about 2 years now. I would like to know if it’s possible to make my currently single player RTS into a multiplayer RTS even after my code-base is written and all the features of my game are fully completed?

Multiplayer mystifies me to a certain extent – and I think the biggest thing is that I havn’t had time to dig into the details of networking, as I’ve spent all of my time learning how to even make an RTS game at all – much less network it to make multiplayer happen.

Does anyone know if it is feasible?

You CAN do it, but it’ll be a total nightmare, especially for things that are synchronisation heavy, like an RTS

The question is way too undefined to answer. For starters, what is a “map”? Is it a JPG picture that represents an area? Is it a grid of values? A height map? A mesh? A scene?

And then there’s of course the question about what the game is and what it has to do with the map.

If a map is a scene, and the game doesn’t have to do anything non-trivial with the scene, then there’s a good chance that you can just move it to a project for an online game as a Unity Package, import it and be on your merry way. If your map in any way does or uses anything that’s not out-of-the-box with Unity it could well be a different matter.