I’m looking to host my multiplayer game on a server, my current version
relies on the host’s computer to handle the gameplay but I want this to be hosted on a server as having it hosted on the host’s computer is pretty laggy.
If you have any recommendations on how to do this please tell me so.
It gives you only 1 hour to test your server, do you think this is enough for launching the game to public?
I don’t think that is.
playflow has no point at all.
Here is a video tutorial that highlights how to containerize your game server in Unity, then have that game server hosted automatically and fully managed on Edgegap: