If i wanted to host my multiplayer game on a server how would i go about doing that?

I’m looking to host my multiplayer game on a server, my current version
relies on the host’s computer to handle the gameplay but I want this to be hosted on a server as having it hosted on the host’s computer is pretty laggy.

If you have any recommendations on how to do this please tell me so.

Thanks,
Me

There are a lot of them: AWS, Azure, Google Cloud… I think that with Google Cloud the first one is free, so it would be a good starting point.

Playflow is nice too. It has a free testing tier which is awesome, and it’s backed by AWS.

It gives you only 1 hour to test your server, do you think this is enough for launching the game to public?
I don’t think that is.
playflow has no point at all.

Very old thread, not sure if that has changed at all. You can also try Edgegap.

Here is a video tutorial that highlights how to containerize your game server in Unity, then have that game server hosted automatically and fully managed on Edgegap: