if (isLocalPlayer){} results false when true?!

Hello!

Im making a low-poly multiplayer game and I have a script to activate a script on an item you can pickup on the player. The player has localplayer in the network identity checked and in the network identity component theres a dropdown thing with the title of observers heres a picture


I have never had this before please help thank you!

You should probably post your code where it returns false instead of true.

This usually happens because you are checking it in Start() where it has not been set yet. The value will not be valid until after OnStartAuthority() is called.