If I move some verts on a mesh, that has a mesh collider, do I need to update the collider, or does it automatically adjust. I was going to update the collider by setting it to null, and assigning a new mesh collider.
Also, should I use mesh.optimize ? It is a imported mesh, but I am manipulating the verts, so Im unsure on this.
Concerning mesh.optimize as said in the documentation, this can take some time so for real-time performance it doesn’t seems to be good, and not necessary. Your mesh is already loaded, all the vertices are in place and ordered you only move their positions so optimize won’t make much difference.