If "OnTriggerEnter" then "another OnTriggerEnter" ?

Hello,
I’m a rookie and i work on my first 2d game. I want my player character to be able to kick in a rock, and the rock to damage enemy once it’s kicked, but i can’t do it. Here’s my code linked to my rock. Do you have any idea ?

Thanks !

	void OnTriggerEnter2D(Collider2D col)

    {
        
	
		if (col.CompareTag ("PlayerAttackCollider")) {
			gameObject.GetComponent<Rigidbody2D> ().isKinematic = false;
            gameObject.GetComponent<Rigidbody2D>().position = new Vector2(gameObject.GetComponent<Rigidbody2D>().transform.position.x + 1, gameObject.GetComponent<Rigidbody2D>().position.y);

            if (col.CompareTag ("Enemy"))
            {
                SendMessageUpwards("Damage", damage);
                Destroy(gameObject);
            }

        }


    }

Try this:

private bool isPlayerAttack = false;

void OnTriggerEnter2D(Collider2D col)
{
    if (col.CompareTag("PlayerAttackCollider"))
    {
        isPlayerAttack = true;
        gameObject.GetComponent<Rigidbody2D>().isKinematic = false;
        gameObject.GetComponent<Rigidbody2D>().position = new Vector2(gameObject.GetComponent<Rigidbody2D>().transform.position.x + 1, gameObject.GetComponent<Rigidbody2D>().position.y);

    }

    if (col.CompareTag("Enemy") && isPlayerAttack)
    {
        SendMessageUpwards("Damage", damage);
        Destroy(gameObject);
    }
}

Thanks !

I found a way to fix my problem with the following code meanwhile ! And i have added the detection of my player position to kick the rock to the left and to the right.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets._2D;

public class poubelle : MonoBehaviour {

	public int damage = 1;
	public float velocity = 10f;
	public float curVelocity;

    void Start() {
	
		gameObject.GetComponent<Rigidbody2D> ().mass = 5;
		gameObject.GetComponent<Rigidbody2D> ().isKinematic = false;
        curVelocity = 0f;
       
    }

    void Update()
    {
        gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(curVelocity, gameObject.GetComponent<Rigidbody2D>().velocity.y);
    }

    void OnTriggerEnter2D(Collider2D col)

    {

        if (col.CompareTag("AttackCollider"))
        {
            gameObject.GetComponent<Rigidbody2D>().isKinematic = false;
            if (GameObject.FindGameObjectWithTag("Player").transform.position.x < gameObject.transform.position.x)
            {
                curVelocity = velocity;
                gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(curVelocity, gameObject.GetComponent<Rigidbody2D>().velocity.y);
            }
            if (GameObject.FindGameObjectWithTag("Player").transform.position.x > gameObject.transform.position.x)
            {
                curVelocity = velocity*-1;
                gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(curVelocity, gameObject.GetComponent<Rigidbody2D>().velocity.y);
            }
          
            gameObject.tag = "AttackCollider";
            gameObject.transform.GetComponent<Animation>().Play("poubelleblink");
            Destroy(gameObject, 1);
        }
    }




  
}