So I have a script :
[HeaderAttribute(“Things that are required to fall out”)]
public Transform WoodObject;
public Transform WoodObject1;
public Transform WoodObject2;
public Transform WoodObject3;
public Transform WoodObject4;
public Transform WoodObject5;
public Transform WoodObject6;
public Transform WoodObject7;
public Transform WoodObject8;
public Transform WoodObject9;
public Transform WoodObject10;
public Transform WoodObject11;
public Transform WoodObject12;
public Transform WoodObject13;
[HeaderAttribute("The CantGoPast")]
public GameObject ObjectCantGoBy;
// the things above declares all the variables
void Update ()
{
// this is supposed to make it transition to a scene called MainMenu when the WoodObject goes past the y axis of the variable “ObjectCantGoBy”
if (WoodObject.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject1.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject2.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject3.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject4.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject5.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject6.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject7.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject8.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject9.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject10.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject11.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject12.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
} else if (WoodObject13.transform.position.y <= ObjectCantGoBy.transform.position.y) {
EditorSceneManager.LoadScene ("MainMenu");
return;
}
else
{
Debug.Log("The Object is at" + WoodObject.position.y + " is greater than ObjectThatCantGoBy, which is at" +ObjectCantGoBy.transform.position.y );
return;
}
}
}