I've been writing a code, and I can't get my if statement to work at all. here is the code - what is wrong with it? The if statment not working is the bottom one.
var ground : GameObject;
var numberOfBuildings : int = 20;
var inititalBuildingNumber : int =20;
var numberOfRows : int = 5;
var building1 : GameObject;
var building2 : GameObject;
var building3 : GameObject;
var position = Vector3 (10,0,10);
var buildingType = 4;
var zchange = 10;
var nothing : GameObject;
var rowchange = 0;
var rowchangeIncrease = 10;
function Start (){
var newObj = Instantiate (ground, Vector3(0,-0.1,0), transform.rotation);
newObj.transform.localScale.z = numberOfBuildings*20;
newObj.transform.localScale.x = numberOfRows*40;
}
function Update () {
if (numberOfBuildings > 0) {
buildingType = Random.Range (1,5);
print (buildingType);
switch (buildingType) {
case (1) :
Instantiate (building1, position, transform.rotation);
position += Vector3 (0,0,zchange);
numberOfBuildings--;
break;
case (2) :
Instantiate (building2, position, transform.rotation);
position += Vector3 (0,0,zchange);
numberOfBuildings--;
break;
case (3) :
Instantiate (building3, position, transform.rotation);
position += Vector3 (0,0,zchange);
numberOfBuildings--;
break;
case (4) :
Instantiate (nothing, position, transform.rotation);
position += Vector3 (0,0,zchange);
numberOfBuildings--;
break;
if (numberOfBuildings == 0 && numberOfRows > 0){
print ("next");
position == Vector3 (10,0,0);
numberOfBuildings += inititalBuildingNumber;
rowchange += rowchangeIncrease;
numberOfRows--;
}
}
}
}