var Enemy : GameObject;
var Spawn_Enemys : GameObject;
var SpawnPosition : Transform;
var isCreated: boolean;
function Start ()
{
isCreated = false;
}
function OnTriggerEnter (Spawn_Enemys : Collider)
{
if (isCreated = false)
{
//Spawns enemy
Instantiate(Enemy, SpawnPosition.transform.position, SpawnPosition.transform.rotation);
isCreated = true;
}
}