If statement problem

I don’t know what the fuck’s going wrong with Monodevelop
using UnityEngine;
using System.Collections;

public class losescenedestoryscore : MonoBehaviour {
	
	// Update is called once per frame
	void Update () {
	
		if (Input.GetMouseButtonDown(0)){
			Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
		RaycastHit2D hit = Physics2D.Raycast(worldPoint,Vector2.zero);
			if(hit.collider.name == "Restart" ){
				Debug.Log ("Restart clicked")
				}
		}
	}
}

Unity is showing these errors
53004-capture.jpg

Plz help. this is pissing me off.

You haven’t got a ‘;’ after Debug.Log()

Debug.Log ("Restart clicked");