this if statement is asking for a bool, when I am checking for a int
is this a bug, or am I doing something wrong?
using UnityEngine;
public class GenerateMaze : MonoBehaviour
{
public GameObject pos;
void Start()
{
int randomPlace = Random.Range(1, 4);
if(randomPlace = 1) { //this one
}
}
}
the error is this
GenerateMaze.cs(12,14): error CS0029: Cannot implicitly convert type ‘int’ to ‘bool’