If statment not printing to console.

This is probably another silly mistake but I am super new to this and I can’t figure it out.

No error, however the if statements should print to the console, however they are’t. Even when an application is attached rather than asking to print to console the if statements don’t work. I am following a tutorial and as far as I can see my code is identical but it just doesn’t work.

Lines 30 - 38 is where I think the trouble is.

var playerSpeed : int;  //movement speed

var playerLives : int; //player lives

static var playerScore : int; //player score

var bullet: Rigidbody; //allows player and bullet to be connected

var explosion: Transform; //enables explosion




function Update (){


amtToMove = (playerSpeed * Input.GetAxis("Horizontal")) * Time.deltaTime; //amount to move

transform.Translate(Vector3.right * amtToMove); //move player


if(Input.GetKeyDown("space")){ //press space for bullet
var tempBullet: Rigidbody;
tempBullet = Instantiate(bullet, transform.position, transform.rotation); //bullet appears from player's location

}

}

if(playerScore >= 100){

print("YOU WON THE GAME");
}

if(playerLives <=1){

print("game over");
}





//sets up the GUI for score and lives
function OnGUI(){
GUI.Label(Rect(10,10,200,50),"Score: " + playerScore); //puts the player's score in the GUI

GUI.Label(Rect(10,30,200,50),"Lives: " + playerLives); //puts the player's lives in the GUI

}

function OnTriggerEnter(otherObject: Collider){ 

	if(otherObject.gameObject.tag == "enemy"){ //if enemy hits player
	
	otherObject.gameObject.transform.position.y =7; //puts back up to top of the screen after collision
	
	otherObject.gameObject.transform.position.x = Random.Range(-6,6); // resets enemy to random position along x-axis
		
	var tempExplosion: Transform; //sets the explosion

	tempExplosion = Instantiate(explosion, transform.position,transform.rotation); //places explosion on the same spot as bullet
		
			
		playerLives --; //takes one life
		
		}

}

It seems like this part of code is out of Update loop.

if(playerScore >= 100){
 
print("YOU WON THE GAME");
}
 
if(playerLives <=1){
 
print("game over");
}

Instead, try this:

var playerSpeed : int;  //movement speed
 
var playerLives : int; //player lives
 
static var playerScore : int; //player score
 
var bullet: Rigidbody; //allows player and bullet to be connected
 
var explosion: Transform; //enables explosion
 
 
 
 
function Update (){
 
 
amtToMove = (playerSpeed * Input.GetAxis("Horizontal")) * Time.deltaTime; //amount to move
 
transform.Translate(Vector3.right * amtToMove); //move player
 
 
if(Input.GetKeyDown("space")){ //press space for bullet
var tempBullet: Rigidbody;
tempBullet = Instantiate(bullet, transform.position, transform.rotation); //bullet appears from player's location
 
}
 

 
if(playerScore >= 100){
 
print("YOU WON THE GAME");
}
 
if(playerLives <=1){
 
print("game over");
}
 
}
 
 
 
//sets up the GUI for score and lives
function OnGUI(){
GUI.Label(Rect(10,10,200,50),"Score: " + playerScore); //puts the player's score in the GUI
 
GUI.Label(Rect(10,30,200,50),"Lives: " + playerLives); //puts the player's lives in the GUI
 
}
 
function OnTriggerEnter(otherObject: Collider){ 
 
    if(otherObject.gameObject.tag == "enemy"){ //if enemy hits player
 
    otherObject.gameObject.transform.position.y =7; //puts back up to top of the screen after collision
 
    otherObject.gameObject.transform.position.x = Random.Range(-6,6); // resets enemy to random position along x-axis
 
    var tempExplosion: Transform; //sets the explosion
 
    tempExplosion = Instantiate(explosion, transform.position,transform.rotation); //places explosion on the same spot as bullet
 
 
       playerLives --; //takes one life
 
       }
 
}

Your if statements are outside the Update() function. You need to put them between the curly braces {} associated with Update().

function Update (){
 
	amtToMove = (playerSpeed * Input.GetAxis("Horizontal")) * Time.deltaTime; //amount to move
 
	transform.Translate(Vector3.right * amtToMove); //move player
 
 
	if(Input.GetKeyDown("space")){ //press space for bullet
		var tempBullet: Rigidbody;
		tempBullet = Instantiate(bullet, transform.position, transform.rotation);//bullet appears from player's location
 	}

	if(playerScore >= 100){
		print("YOU WON THE GAME");
	}
 
	if(playerLives <=1){
		print("game over");
	}
	
}

Also the playerLives you have less than or equal to 1, which means if the player has 1 life left, he loses. Is this intentional? Might make more sense to be less than 1 i.e. if(playerLives <1){