My Physics Shape’s properties are set to Raise Trigger Events, and my Physics Body is set to Kinematic,
When I spawn a larger entity with the above properties, it includes the smaller one directly
I detected that both did not execute On Enter, is there any way to solve it?
Test instantiating an object away from the other one and move it into that one and see if something triggers. It’s probably something with it not checking objects that just kind of appear in eachother.