The following code executes in unity’s editor (windows)
#if UNITY_STANDALONE_LINUX
Debug.Log ( "ping" );
#endif
is it just me or a bug?
The following code executes in unity’s editor (windows)
#if UNITY_STANDALONE_LINUX
Debug.Log ( "ping" );
#endif
is it just me or a bug?
You have your deployment platform switched to Linux standalone.
to execute code when execution happens exclusively in Unity Editor use
#if UNITY_EDITOR
Debug.Log ( "ping" );
#endif