Hello there, how can I make unity check if a variable is between two values, while using if?
float vartree1 = Random.value;
if (vartree1 <= .33) {
other.gameObject.GetComponent<SpriteRenderer> ().sprite = tree1;
}
else if (.33 < vartree1 <= .66) { //I'm struggling with this line.
other.gameObject.GetComponent<SpriteRenderer> ().sprite = tree2;
}
else if (.66 < vartree1) {
other.gameObject.GetComponent<SpriteRenderer> ().sprite = tree3;
}
Thank you in advance!