If you have scripts attached in the inspector to gameobjects but disabled will they be applied?
of course they are not supposed to but I am seeing at times where they do act and apply even when unchecked I have seen this and rite now I cant tell since I do have so many scripts attached if they are the unchecked ones causing me duplicate errors or? the game plays but I think some parts are form the scripts I have unchecked and I do need to keep them there for back and forth tests in what ends up getting used
so am I wrong here are they 100% not possible to apply if unchecked or?
please advise I have many scripts for testing and don’t want to have to remove and lose settings if so