If you have scripts attached in the inspector to gameobjects but disabled will they be applied?

If you have scripts attached in the inspector to gameobjects but disabled will they be applied?

of course they are not supposed to but I am seeing at times where they do act and apply even when unchecked I have seen this and rite now I cant tell since I do have so many scripts attached if they are the unchecked ones causing me duplicate errors or? the game plays but I think some parts are form the scripts I have unchecked and I do need to keep them there for back and forth tests in what ends up getting used

so am I wrong here are they 100% not possible to apply if unchecked or?

please advise I have many scripts for testing and don’t want to have to remove and lose settings if so

Yes, it is impossible for them to run. The only time I would guess they would run is if they are called from another script that is not disabled.